While Ace's actions are random during phase changes (at the start of the battle, 2/3 HP, 1/3 HP), every other time he follows either of the two patterns. While a blackout occurs and some machines in the Gardens begin shutting down after Mother's destruction, it is not known if this affects the tower below as well, and in the Hard Mode ending no such blackout is shown occurring. It is possible the Grave Pillar's maintenance system will rebuild him again. He is destroyed once more.Īs with the other Gravekeepers, Ace's ultimate fate is unclear. Later in the Hanging Gardens, a rebuilt Ace confronts Copen again, being the third Gravekeeper he faces there. Although he claims that resistance is futile and that he will bisect them, he is destroyed. Lola is surprised at his aggressiveness and refusal to talk over things, and Ace replies there's no need for interrogations in this age. Ace immediately identifies them as intruders and declares his intent to eliminate them. Bring it on.Copen and Lola encounter him in the Space Block, likely as one of the last Gravekeepers faced. Now we have Gunvolt 3, with its third character, to eagerly anticipate. Inti Creates is still more than capable of delivering the goods on that front. It’s another block of classic “definitely not Mega Man X” goodness that I pretty happily blast through every few years. But if you like the other games, Copen’s second venture brings more. It’s short, easy (at least on normal), and very familiar. Luminous Avenger iX 2 isn’t going to set anyone’s world on fire. It does feel in the same ballpark as the Z-Saber, but it’s different enough that I’m able to enjoy it on its own merits. Holding the button will see him deploying the small saw as long as it’s held, but you can chain it into a combo to nicely slice up foes. But the sawblade makes Copen feel much more like Mega Man X‘s Zero than ever before. Dashing into an enemy will still lock you onto them, so you can shoot them afterward just like before. Of course, I do have to mention Copen’s new sawblade melee attack. Some of them are extremely useful and some of them are mostly useless, even when deployed against the boss weak to skill. The EX Skills here are pretty much what you’ve come to expect from the series. As Luminous Avenger iX 2 is an “IT’S NOT MEGA MAN! IT HAS A MOHAWK UND A VHEELCHAIR!” game, the unlockable weapons are worth mentioning as well. If you care enough to buy this game at launch, you’re not going to simply want to do a single normal run and then shelve it, I’d wager. Then there’s the hard mode, which serious players are all going to want to complete, so saying there are just a few hours of game here would be disingenuous. Each stage has four emblems, and going back through the levels to hunt them down will also extend playtime a bit. Higher scores are earned via faster completion times (which grant a score multiplier), killing enemies, and finding golden emblems throughout stages. If you play a mission normally, you’ll probably get a B most of the time. Many players are going to want to get those S-ranks, and that’s where Luminous Avenger iX 2‘s challenge lies - the game doesn’t just hand you high ranks. Of course, every level ranks you at the end. This world is ruled over by an AI known as Mother, who is safeguarding the place for the eventual return of humans. After the events of the first game, Copen, Kohaku, and Lola are just hanging around, when they’re suddenly isekai’d to another world. For the first time, the series is dubbed in English, and quite capably I might add! The narrative seems almost like a complete throwaway, though. The plot of Luminous Avenger iX 2, much like the plots of all the Gunvolt games, is pretty hard to take seriously. Gunvolt Chronicles: Luminous Avenger iX 2, the second of Copen’s solo games, may still not touch the classics, but the addition of a melee attack alongside the still-enjoyable series gameplay makes this a brief, but fun, 2D romp. With the sequel, though, Copen dashing into foes and zooming across the screen added a lot to the gameplay. I appreciated it, but shocking foes with darts didn’t hit the high notes brought by the games it attempted to ape. I’m a huge fan of the Mega Man X/Zero games, but the first Gunvolt didn’t do much for me. Copen being added to the roster in Azure Striker Gunvolt 2 was a shot in the arm for the series.
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